hohoho, I am active at a boardgme forum and somebody posted that many WWII
games are bad because there are nazies in it and people can play the nazi
side of the conflict.
Ironically, WWII history would be a place where you will find *actual* nazis,
and not the imaginary ones some people see lurking behind every corner.
We just bought the new version of Monopoly; there's a device in the middle of the board which keeps track of all money. Each player has a debit card that you swipe on it, and each property card is swiped as well. Same thing for the "event" cards...
I got to play lots of boardgames this Christmas.
Those playing Monopoly have to give Brass: Lancashire a chance. Now, with that one you really feel like an entepreneur building an industrial empire, manipulating the prices of commodities in the market, and taking profitable markets before other people does.
Very thematic for an eurogame.
Those playing Monopoly have to give Brass: Lancashire a chance. Now, with that one you really feel like an entepreneur building an industrial empire, manipulating the prices of commodities in the market, and taking profitable markets before other people does.
Very thematic for an eurogame.
2020-01-16 21:12 from wizard of aahz
And the interest free loans from the bank.
That's why I like it.
I think we should build a hybrid of Monopoly and Risk where you can use financial
strategy *and* military force to win the game.
2020-02-05 13:18 from IGnatius T Foobar
I think we should build a hybrid of Monopoly and Risk where you can use
financial strategy *and* military force to win the game.
Does Scythe count?
In that game you are basically managing workers in order to generate and move resources around the board, then a player with more Mechas attacks you and takes your hard earned stuff.
All this talk about the ChinaVirus reminds most people of the board game "Plague Inc." but that's too obvious. It reminds me of a lesser-known board game called "Plague & Pestilence". This game has two phases. The first is a "prosperity" phase, during which players (representing medieval towns) build up their prosperity by making improvements or stealing from other players -- the cards in this phase are considered assets.
Then at some point during the game, the "plague ship" card turns up. This brings the game into the "plague phase" during which cards are liabilities and you have to get rid of as many as possible, which inflicts war and pestilence on the other players.
I might not be remembering it exactly, but that's the basic idea. I played it with some friends a few years ago and it was fun.
Are you familiar with "Pandemic!" ? I would have thought it was the most popular
epidemic/pandemic controll game. "Plague Inc." is based on the videogame right?
I find it amusing that the world is getting plunged into hysteria, and what people does is to download apocalyptic mobile games and try to recreate the destruction of mankind. It says a lot about us.
I find it amusing that the world is getting plunged into hysteria, and what people does is to download apocalyptic mobile games and try to recreate the destruction of mankind. It says a lot about us.
2020-03-14 12:18 from darknetuser
Are you familiar with "Pandemic!" ? I would have thought it was the
most popular epidemic/pandemic controll game. "Plague Inc." is based on
the videogame right?
Pandemic is one of those games I would like to try, but I never get around it.
In a bizarre sort of irony.. We used to play Pandemic during our company board
game nights. It doesn't seem like so much fun anymore.
Subject: Trhough the Ages
I purchased Through the Ages, a board game, as a gift for somebody very special. It is a game with many playable historical figures such as Napoleon or Hammurabi.
I was disappointed when I realized Hitler was not playable, but then I found out Bill Gates IS, which is basically the same thing isn't it?
I purchased Through the Ages, a board game, as a gift for somebody very special. It is a game with many playable historical figures such as Napoleon or Hammurabi.
I was disappointed when I realized Hitler was not playable, but then I found out Bill Gates IS, which is basically the same thing isn't it?
Just make a House rule. You've got the template with however THEY handle it. This is what DIY is about.
Thu Apr 29 2021 10:34:06 EDT from darknetuserSubject: Trhough the Ages
I was disappointed when I realized Hitler was not playable, but then I found out Bill Gates IS, which is basically the same thing isn't it?
2021-04-29 14:44 from ParanoidDelusions
Just make a House rule. You've got the template with however THEY
handle it. This is what DIY is about.
Thu Apr 29 2021 10:34:06 EDT from darknetuser
Subject: Trhough the Ages
I was disappointed when I realized Hitler was not playable, but then
I found out Bill Gates IS, which is basically the same thing isn't
it?
Well, Bill Gates is supposed to be played with high teh labs, aka computer labs. Maybe we can change the name of the labs with a crayon so they are "Eugenics Labs" instead, then it will be perfect.
Also, unsurprisingly, in our first game a player got both Bill Gates and then impossed Communism upon his civilitation. By the end of the game she had the saddest population around the table, the less resources, the less military and the less military power. I don't think this is coincidence.
Hitler and Bill Gates is not a fair comparison. Hitler only impacted a few
million people; Gates impacted BILLIONS.
So, I had a nice RPG game with friends recently, which I was the Game Master
for.
It was about a city that receives a letter from the Emperor of Darkness: either they return Rose back to the Emperor or the Armies of Death storm the city. The city council gathers and debates what the best course of action is: to find how who Rose is so she can be returned, or to send a squad of heroes to vanquish the Emperor before he unleashes his Army.
Of course my players are not heroes, but scumbags hunting easy mercenary money, so they pass on the quest.
They are desperate for money and look for a job. Eventually, they get hired by an evil wizard to locate a deserter from the Armies of Death. They investigate the smuggler gangs, a sect of pedophile priests and a cabal of corrupt nobles until they learn the deserter is hidding in a camp in the with something he stole from the Emperor.
They storm the camp and find the guy. The deserter holds a knife against the neck of a sorry nag and screams "Let me go or I kill Rose!"
The deserter is beaten by the cunning of the players. They hand both the deserter and the nag to the wizard , who turns out to be the Emperor of Darkness. The Emperor of Darkness hugs his beloved mare in a tear jerking reunion and unleashes the Armies of Darkness against the city. The players leave with a good bag of silver reward for finding Rose
I love happy endings.
The after-session time was very fun. A player asked me whether the game was original or I had purchased it as a comercial module. Another player answered: "Do you think an adventure about an ancient evil wizard who is decided to waste a whole city unless his mare is back has the tiniest chance of not being a 100% darknetuser original adventure?"
It was about a city that receives a letter from the Emperor of Darkness: either they return Rose back to the Emperor or the Armies of Death storm the city. The city council gathers and debates what the best course of action is: to find how who Rose is so she can be returned, or to send a squad of heroes to vanquish the Emperor before he unleashes his Army.
Of course my players are not heroes, but scumbags hunting easy mercenary money, so they pass on the quest.
They are desperate for money and look for a job. Eventually, they get hired by an evil wizard to locate a deserter from the Armies of Death. They investigate the smuggler gangs, a sect of pedophile priests and a cabal of corrupt nobles until they learn the deserter is hidding in a camp in the with something he stole from the Emperor.
They storm the camp and find the guy. The deserter holds a knife against the neck of a sorry nag and screams "Let me go or I kill Rose!"
The deserter is beaten by the cunning of the players. They hand both the deserter and the nag to the wizard , who turns out to be the Emperor of Darkness. The Emperor of Darkness hugs his beloved mare in a tear jerking reunion and unleashes the Armies of Darkness against the city. The players leave with a good bag of silver reward for finding Rose
I love happy endings.
The after-session time was very fun. A player asked me whether the game was original or I had purchased it as a comercial module. Another player answered: "Do you think an adventure about an ancient evil wizard who is decided to waste a whole city unless his mare is back has the tiniest chance of not being a 100% darknetuser original adventure?"