[#]
Sat Jan 24 2026 06:26:49 UTC
from
ParanoidDelusions
Subject: Re: Xenophobe videogame character raised to memehood
My profile picture on Facebook is currently just a St. George's Cross.
Because, England should be free and should be England.
Fri Jan 23 2026 15:21:16 UTC from darknetuser Subject: Xenophobe videogame character raised to memehoodThis is so funny you can't make it up.
It turns out some years ago, the UK government commanded the creation og a propagandistic videogame in order to teach teenagers about the dangers of redicalization. The idea was to show what radicals are like and explain why they need to keep away from them.
In order to accomplish this, they created Amelia, a character that acts as a far-right activist and recruiter for "secret political groups" who use encrypted chats, spread leaflets, and say "hurtful" things. SHe was intended to be an antagonistic figure who tried to drag you down into radicalization.
The problem is this game has turned out to be a PR mess because players actually love this antagonistic figure, precisely because she is a hot alt-girl who stands for Brittish values and culture, and early this year people started making AI videos of her campaigning for right-wing values. This stuff has become so popular it has overtaken the game completely.
The lesson is: stop trying to use videogames as a pandering propagandistic tool.
[#]
Sun Jan 25 2026 16:50:43 UTC
from
IGnatius T Foobar
Subject: Re: Xenophobe videogame character raised to memehood
I've seen "Amelia" and I was wondering who she was and what the deal with her was.
Your description makes it all make sense now. So basically she was supposed to be a caricature of an "evil nationalist" but seeing her as evil required being part of the pusillainimous left, so it backfired? And now she's an icon of the nationalist right?
I love that.