I want to implement the original Metroid as a text adventure. I think it would actually translate pretty well, and save you the tedious jumping and falling bits.
Tomorrow, Minecraft goes beta.
Which means, if you do not buy the alpha version today, it's gonna cost you more money to get the game.
Heh, decidedly not.
Too late now, though.
whew. didn't track these developments on top of the kinnect:
there are some real cool things starting to happen around it... and it seems as if microsoft managed to put itself out of the way and into direction spearhead pretty fast for what we all know from its recent history.
And of course you've got all of the wackos who post a bunch of nonsense anywhere they can about how the Kinect will finally enable someone to write a "Minority Report" style user interface for their computer.
I'll bet that the novelty of that would wear off after about ten minutes, and after that, tired arms would reach for the mouse.
Having used my wife's iPhone for a bit, which has a somewhat similar multi-touch interface, I'd say it will only go so far. Typing on the iPhone is a little cumbersome. I would imagine it would be more so with and finger recognition.
I will give credit to Microsoft for their stance on developing for the Kinect.
I'm glad to see them allow access to the device, and it's reasonable that they want to keep the body, hand, and finger recognition software under wraps.
so far all anybody's shown that it's useful for is zooming in and out.
I have yet to see any other practical use for multi touch.
And in trade we have a screen that you can't use with a stylus or fingernail so you have to make big hamfingered pushes on the screen so much that you can't see what you're pushing because you're finger is in the way.
And you can't use it with gloves on.
all in all, I think multi touch displays are definetly a sign of progress.
Ford (another example of things that the palm does so much better than the newer phones that replaced it) ][
i've owned a fingerworks keyboard (which is broken meanwhile :-( ) which is what apple bought for the iphone touch technology.
if you have a descent way of typing ten fingers on it its cool.
I also think the swype soft-keyboard interface offered by android better fits the detection technology used on those screens; tapping on it simply isn't as accurate as moving.
I could see where a multi-touch display could be used for gaming. You could use one finger to move your character around in the game world, while another finger could be used to aim or select objects on the screen. No need for analog sticks or directional pads.
As far as interfaces go, though, having just watched the new "Tron: Legacy" movie last week, I'm again jonesing for that glass-desktop interface with the soft keyboard and multiple displays built-in.
Some sorts of music instruments work well with the multi-touch interface, I think.
I could see where a multi-touch display could be used for gaming. You
could use one finger to move your character around in the game world,
while another finger could be used to aim or select objects on the
screen. No need for analog sticks or directional pads.
and I could see my arms getting in the way of most of the screen while I do that.
Some sorts of music instruments work well with the multi-touch
interface, I think.
yes, but they also have physical feedback, that these screen don't have.
I thought of a long time ago, the idea that a screen could have little nubs that could be pushed up 1 or 2mm or so so that the screen could physically render surface thus making a real touchable keyboard with keys.
would be awesome for brail. would be kickass for touch feedback for these screens where you can never tell if you touched what you think you touched.
Only a matter of time I'm sure. You heard it here first.
The theremin doesn't have any resistance, either; you just wave your hands over a pair of antennae to modify pitch and volume. But it's also notoriously difficult to play.
From what I've read, you can now buy gloves that have special patches
on the fingertips designed to work with multi-touch screens such as
found on the iPhone, iPad, etc.
I'd much rather have a stylus-capable screen than a multitouch-capable screen.
Alas, even my lowly G1 is multitouch.
Where's the Koala Pad when you need it?
The controller for the first-gen V-Smile has a joystick, four color-coded buttons, an enter button, a help button, a cancel button, and a built-in drawing pad with pen. The nice touches are that the controller has a nook to store the pen when not in use, and the joystick can be repositioned to the other side of the drawing pad to accomodate left-handed users.
The second-gen V-Smile controller drops the drawing pad in favor of wireless connectivity and motion-control, but is still has an option to rotate the buttons around to accomodate left-handed users.
I realize that Sony, Micrsoft, and Nintendo put a lot of R&D effort into their controllers, but it just seems blatanly duh that they couldn't come up with simple solutions like the V-Smile did.
I really miss the pseudowriting (Graffiti) on the old Palms. I was really fast with that on my old M100.