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[#] Tue Jul 05 2011 00:43:04 EDT from wizard of aahz

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We use salesforce. We're getting rid of it. We're not fans.

[#] Tue Jul 05 2011 15:44:37 EDT from Ladyhawke

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Used it at my last gig....not a fan, either.  On the other hand, it was slightly less annoying than CRM...



[#] Fri Jul 08 2011 11:02:04 EDT from IGnatius T Foobar

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So are we going to play the Salesforce RPG or what?

[#] Fri Jul 08 2011 14:30:10 EDT from Ladyhawke

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Do we get to over-run it with zombies?



[#] Sat Jul 09 2011 02:17:15 EDT from IGnatius T Foobar

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Well yeah, otherwise what would be the point?

It'll be just like the game "Maul of America" except, um, in the cloud or something.



[#] Mon Jul 11 2011 13:14:32 EDT from Ladyhawke

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Cloud Mauling...don't forget to power-up your lightning strikes!



[#] Thu Aug 11 2011 23:14:34 EDT from IGnatius T Foobar

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I wonder if the advent of cheap multipoint videoconferencing has given rise to long distance roleplaying gaming sessions? I know that we dreamed of being able to do that someday, nearly two decades ago, when circumstances scattered our group to the four winds...

[#] Fri Aug 12 2011 00:32:16 EDT from Sig

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I wonder if the advent of cheap multipoint videoconferencing has given

rise to long distance roleplaying gaming sessions? I know that we
dreamed of being able to do that someday, nearly two decades ago, when

circumstances scattered our group to the four winds...

we have contemplated it with our current group as the ferries get more and more pricy.

[#] Fri Aug 12 2011 07:45:19 EDT from fleeb

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Well, theres this:

http://www.d20pro.com/

Girthta and I have used this software with a Skype session to some reasonable success (after getting past a learning curve).


Also, the company behind the original D&D system have been working towards more online tools:

http://www.wizards.com/DnD/

I'm just not sure how many people you can get into a decent session, but I don't think you necessarily need to see each other as much as hear each other. In fact, in some ways, it enhances the imagination a little more to hear each other and not see.

[#] Sat Aug 13 2011 09:51:21 EDT from Sig

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We would probably need something a little more vendor-neutral than what WotC is going to offer; actual DnD is relatively rare. There are a lot of products out there that look interesting and possibly helpful, but we havent' really started digging yet. I'm a big fan of not driving home for an hour at the end of a gaming session, regardless of ferry prices...

[#] Sat Aug 13 2011 14:07:10 EDT from the_mgt

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I'd favour the atmosphere of sitting together in some living room. But I do understand the arguments about transporting prices and duration.

What about gathering two crowds in two living rooms and connect them via voice? Maybe Wii chat? There is no video chat for wii, iirc, sadly. Also, some fancy display table with touch interface might be handy...



[#] Sat Aug 13 2011 15:10:46 EDT from Sig

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I think it's worth exploring, but I'm probably going to have to be the one to push it and play with it. If I ever get to actually trying it out, I'll be sure to share my experiences.

[#] Sun Aug 14 2011 17:32:15 EDT from IGnatius T Foobar

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Two crowds in two living rooms sounds more like what I had in mind 20 years ago. At the time there would have been two groups roughly 150 miles (241.4 km) apart. I had envisioned a traditional purpose-built system where two tables, each with a camera and screen on one end, would end up appearing as a single table in effect.

On the other hand, with Google+ Hangouts the screen automatically switches to the camera of whomever is talking, so that could be cool too. As long as everyone's honest about their dice rolls :)

[#] Mon Aug 15 2011 10:13:51 EDT from wizard of aahz

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This is where you make fleeb's dice application viewable to everyone.

[#] Mon Aug 15 2011 10:56:11 EDT from fleeb

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Heh... could even let you simulate the whole rolling-of-the-dice action (which would actually add real entropy, based on how I have it working now).

[#] Mon Aug 15 2011 22:04:42 EDT from IGnatius T Foobar

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DICE-CAM!

[ Jack and Jill went up the hill, each with a buck and a quarter... ]

[#] Tue Aug 16 2011 09:54:47 EDT from Ford II

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Jill came down wit two fiddy. OH!

[#] Thu Aug 18 2011 06:43:59 EDT from the_mgt

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Getting older is weird, you suddenly find yourself in a changed world....

While buying myself a copy of the limited reprint to the original Kult RPG book (http://en.wikipedia.org/wiki/Kult) as a birthday gift, I noticed that they didn't sell any AD&D stuff there, but different D&D things.... Only to find out, that there is no AD&D anymore...

So, which of the *D&D do you prefer and for what reason? And how is the Ravenloft story line in most recent versions? I accidently lost all my old AD&D2.5 ruleboooks, unfortunately. :(



[#] Thu Aug 18 2011 08:40:36 EDT from Sig

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D&D 3 or 3.5, mostly from familiarity, since they (or other D20 open game content-licensed games) are what we have predominantly played for the last decade. Really like the Star Wars and Cthulhu games based on the d20 system.

[#] Thu Aug 18 2011 14:02:45 EDT from fleeb

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Honestly, I sometimes wonder why we use rulebooks at all.

If you want to enjoy collaberative story-telling, why not simply create your own character, assign someone as a referee, and just do it.

Without the die-rolls, and relying upon the referee (DM) to adjudicate what actually happens, you can get down to what was actually fun about these games without having to bother with the tedium of die rolls or rulebooking. Just straight storytelling, but as a collaberation.

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