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[#] Mon Aug 15 2011 10:56:11 EDT from fleeb

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Heh... could even let you simulate the whole rolling-of-the-dice action (which would actually add real entropy, based on how I have it working now).

[#] Mon Aug 15 2011 22:04:42 EDT from IGnatius T Foobar

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DICE-CAM!

[ Jack and Jill went up the hill, each with a buck and a quarter... ]

[#] Tue Aug 16 2011 09:54:47 EDT from Ford II

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Jill came down wit two fiddy. OH!

[#] Thu Aug 18 2011 06:43:59 EDT from the_mgt

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Getting older is weird, you suddenly find yourself in a changed world....

While buying myself a copy of the limited reprint to the original Kult RPG book (http://en.wikipedia.org/wiki/Kult) as a birthday gift, I noticed that they didn't sell any AD&D stuff there, but different D&D things.... Only to find out, that there is no AD&D anymore...

So, which of the *D&D do you prefer and for what reason? And how is the Ravenloft story line in most recent versions? I accidently lost all my old AD&D2.5 ruleboooks, unfortunately. :(



[#] Thu Aug 18 2011 08:40:36 EDT from Sig

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D&D 3 or 3.5, mostly from familiarity, since they (or other D20 open game content-licensed games) are what we have predominantly played for the last decade. Really like the Star Wars and Cthulhu games based on the d20 system.

[#] Thu Aug 18 2011 14:02:45 EDT from fleeb

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Honestly, I sometimes wonder why we use rulebooks at all.

If you want to enjoy collaberative story-telling, why not simply create your own character, assign someone as a referee, and just do it.

Without the die-rolls, and relying upon the referee (DM) to adjudicate what actually happens, you can get down to what was actually fun about these games without having to bother with the tedium of die rolls or rulebooking. Just straight storytelling, but as a collaberation.

[#] Thu Aug 18 2011 15:10:38 EDT from wizard of aahz

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Collarboative story telling is much fun, but some people need a goal/challenge which is represented by the completion of the quest. Being able to complete it just via story telling isn't always enough. The element of chance good and/or bad adds needed entropy.

[#] Fri Aug 19 2011 15:27:59 EDT from IGnatius T Foobar

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Even as late as 1990 or so, we were still playing Basic D&D instead of AD&D for exactly that reason. It needs the right kind of group but keeping the rules simple (some might say simplistic) takes the focus off the mechanics of the game and puts it on the campaign where it belongs.

[#] Sat Aug 20 2011 05:42:09 EDT from the_mgt

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I only ever played AD&D, basically since noone here had D&D rules. I only know those from some computergames (Neverwinter Nights uses  plain D&D (or some derivation of that) iirc). The only other fantasy system we had around was The Dark Eye, but I didnt like that.

The whole AD&D fighting system always struck me as odd, with this THAC0 thing and all thise weird AC stuff. I also found it strange that despite all measures TSR took to restrict players choices of characters races (humans get all the golden stuff), etc, it was pretty easy to create ubar imbalanced fighters while the whole magic system was weak in the first levels and only gained momentum later. Especially with the additions of other sourcebooks, for example, elves got this bladesinger stuff, which lets you create a first level char with 3 attacks in two rounds dealing 2W6+X damage per hit... This nearly instakills any other 1st level char, if it  isnt some knight in full armor.

I never played anything using the d20 system, but Kult is based around the 20sided dice, too.  I think they even dropped everything else but d100, d10 and d5 for simplicity reasons. And it makes sense, since not everybody is a numbers freak. I also liked Shadowruns simple d6 approach, but in higher levels you need to throw a bucket load of dice and count/reroll the 6s for about 5 minutes...

The SAGA system might be something for the dice haters, they dropped the whole dice and math concept in favour of cards. I got myself the Dragonlance Fifth Age box just before I stopped RPGs completely, so I sadly never played it. But it did sound nice, putting the story in the main place and keeping the game mechanics simple.



[#] Mon Sep 19 2011 01:38:08 EDT from the_mgt

Subject: diceless rpg rules/ideas

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http://jeepen.org/dict/

On this page you find ideas that "loosely describe Jeepform, the kind of freeform role-play at the heart of Vi åker Jeep's games." Seems to be diceless and focussed on story telling. These scandinavians must sure have shitty winters to come up with this amount of RPG stuff. :)



[#] Wed Sep 21 2011 23:04:51 EDT from fleeb

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That's pretty cool, the_mgt!

[#] Sat Sep 15 2012 11:39:21 EDT from Ben Collver

Subject: some funny d12 tables

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[#] Mon Jan 07 2013 21:51:10 EST from zooer

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Does anybody here play PokerTH? (the open source on-line game)

[#] Mon Feb 04 2013 19:11:25 EST from IGnatius T Foobar

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Is that like Pokers for people with a lisp?

[#] Tue Feb 05 2013 10:32:57 EST from zooer

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No it is a open source Poker Texas Holdem game, it can be played over the local network, the official game site or using
your own server as the host.
I wanted to see an uncensored table.

[#] Tue Feb 05 2013 15:45:24 EST from Ladyhawke

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Uncensored lithping?



[#] Wed Feb 06 2013 22:14:58 EST from wizard of aahz

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zooer - I'd probably play if there were a UCG table.

[#] Wed Feb 06 2013 22:39:03 EST from zooer

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Urine Chorionic Gonadotrophin

You can create your own table and give it any name you want.

[#] Sat Feb 23 2013 13:17:26 EST from IGnatius T Foobar

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I don't know how to play Texas Holdem. Will learning the game turn me into a spammer?

[#] Sat Feb 23 2013 15:35:29 EST from zooer

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No of course not. If there is money involved you don't need to know how to play, you can lose... I mean learn
as you play.

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